by Amy Manzinas
On August 8, 2014, a revolutionary series that redefined the indie horror genre was born; Five Night’s at Freddy’s. Since its first release, Five Nights at Freddy’s has been praised for being an innovative game, taking a different approach when implementing survival horror into a point-and-click system. Many argue that after so many years it is impossible for the fanbase to be alive, but its lore and frightening theme is what keeps people talking today. Frankly, those who say that the game sucks are likely to have never even played or won the game before (rage quitters).
It is understandable for one to not be able to handle the fear or suspense in the game but is it not okay for someone to hate on a game for their own incompetence. Before the release of Five Nights at Freddy’s: Sister Location on STEAM, Scott Cawthon, the video game designer, wrote: “I look at this game now and am unsure of how it will affect people.” Given that its mature content can lead to traumatic experiences, its imagery and vivid descriptions can lead one’s imagination run wild. And with the release of 8 different games in the installment, Kira Breed-Wrisley and Scott Cawthon decided to publish novels for the franchise. After reading the novels, it is clear that the franchise has taken a dark twisted turn.
“This is supposed to be horror and not kid friendly”, Scott states. And as a fan of this franchise, I can say that there’s much more to the game than just survive to survive a night. It scary, and definitely not a game for children. Behind the caricature appearances of some characters, hides a tale that now frightens children to ever go to Chucky E. Cheese. The story of a serial killer shouldn’t be easily mistaken for a children’s game. From strong violent images and flashing lights to heavy thematic threats and jumpscares, nothing compares to the story that caused it all. Can you handle it?
by Amy Manzinas